Take note of this room, we will come back here later. You will appear in a small corridor with some Zoomers running around a platform, which looks like it is made of breakable blocks. ![]() Shoot the blue door on the right and head through. Continue past the starting point, past airborne enemies called Skree. ![]() You are immediately giving the chance (well, forced) to use this new power up to crawl through the narrow passageway underneath the structure to escape the corner, as you cannot jump over it. This item gives Samus the ability to change into a ball by pressing Down on the D-Pad, which allows her to get through narrow passageways. Head left, and climb over the structure jutting from the wall, and you will find the game's first power up, the Morph Ball. Be prepared, you will be coming back here a lot. They only take one shot to defeat, so they are a piece of cake.Īs you press start, your are greeted with everyones favorite armoured heroine, Samus, appearing on a platform at the lower left corner of Planet Zebes' first region, Brinstar. Mellow: Small airborne enemies that fly around in an irratical pattern, and will ocassionally fly at you. You can usually avoid these guys too, but they are useful for farming because they respawn. They will rise to your level from the pipe, and then fly directly at you. Zeb: These little creatures will pop out of pipes you find throughout Zebes' underground. They are somewhat difficult to deal with, especially with the basic power beam, so I would recommend just avoiding them Waver: Another flying enemy that flies in a helix-like pattern across the screen. These guys are rather annoying, but just time your shots and you should be able to take them out. Rio: A flying enemy that swoops down from the ceiling to attack you, then flies back upward. It is mostly harmless, but it will hurt you if you touch it. Ripper: A passive enemies that floats back and forth throughout the many caves of Zebes. They aren't too difficult to deal with, as you can usually just run under them. When it hits the ground, it will explode, so make sure to stay away from them when they land. Skree: A bat-like enemy that drops from the ceiling. ![]() It is fairly weak and doesn't taget you directly, so they are rather easy to dispatch. Zoomer: An enemy that crawls along the ground. Fasten your seatbelts, this is going to be a bumpy ride. This will be a 100% walkthrough of the game, and I will attempt to take you through the shortest route through the game, because man is this game difficult. After about a two week's work, here it is, my first walkthrough, a full walkthrough of Metroid on the NES.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |